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LocusX Closes Seed Round to Develop and Launch Gaming Issue Resolution Engine

Insider Brief

  • LocusX raised CAD$3M in Seed funding, co-led by Diagram and Triptyq, to launch its AI-powered issue resolution engine for video game and complex software development.
  • The platform automates debugging by providing AI-driven recommendations, QA process automation, performance tracking, and real-time resolution metrics, significantly reducing bug-fixing cycle times.
  • Founded by industry veterans Francois Pelland and Yan Cote, LocusX aims to help studios deliver higher-quality games faster while cutting costs and boosting developer efficiency.

PRESS RELEASE — LocusX announced CAD$3M in Seed funding to develop and launch its AI-powered issue resolution engine built to supercharge video game and complex software development. Focused on both quality and efficiency, the software will allow teams to ship better games more quickly. Diagram and Triptyq co-led the funding round.

In an era of rising costs, tighter deadlines, and relentless player demands, gaming studios must adapt and innovate or risk falling behind industry standards. The bug fixing pipeline, known to be costly and time-consuming, is the source of many AAA game development delays. LocusX addresses this issue head-on.

LocusX, the first AI-powered resolution engine improves the production process by:

  • Ensuring high game quality: LocusX enhances workflow results in increased fixing daily ratio, which ultimately builds quality and stability.
  • Boosting efficiency: LocusX provides AI insights during the development process to track performances, coverage and resource balancing.
  • Increasing resolution confidence: The platform validates, optimizes and exposes the bug resolution metrics to stakeholders with real-time performance dashboards.

LocusX works by ingesting data from any given game and providing recommendations through a suite of agents, including QA process automation, resolution recommendations, metric visualization, build system assistance, player trend identification, and testing coverage validation. Implementing LocusX has led to an acceleration of resolution cycle time.

“Game development is under more pressure than ever. Studios are expected to deliver faster and better with fewer resources. We built LocusX to solve debugging, one of the most frustrating and expensive parts of the process. Our engine empowers teams with the tools to resolve issues faster, build with more confidence, and ultimately ship higher-quality games,” said LocusX Co-Founder and CEO Francois Pelland.

Francois is a gaming tech entrepreneur and industry veteran with over 25 years of experience at top studios including Tencent, Ubisoft, and EA. Before LocusX, he was the Co-Founder and CEO at Legion Labs. He also led the development of multiple gaming technologies at companies such as Google and Ubisoft.

“AI is transforming how games are built, and debugging is one of the areas where its impact is most immediate. At LocusX, we use AI to pinpoint, prioritize, and suggest fixes that streamline development pipelines and accelerate delivery. This turns what used to be a reactive, manual grind into a proactive, automated process. Developers can now spend less time fighting bugs and more time pushing the boundaries of gameplay,” said Yan Cote, CTO of LocusX.

Yan Cote is an engineer and entrepreneur who co-founded Vrvana, the company behind the Totem mixed reality headset acquired by Apple in 2017. At Apple, he transitioned his focus to applied machine learning, serving as a key algorithm architect in the Vision Pro product division, continuing to push the boundaries of immersive technology while advancing innovations at the intersection of XR and artificial intelligence.

“The gaming industry is entering a new era where efficiency, data, and automation will be just as important as creativity,” said Frederic Latreille, General Partner at Diagram. “LocusX sits at the center of this shift. Their platform tackles one of the most costly bottlenecks in game development with AI-powered precision.”

About LocusX
LocusX is an AI-powered issue resolution engine designed to supercharge video games and complex software development. Built to enhance production quality and efficiency, LocusX significantly reduces the “fix resolution cycle time” portion of a gaming project. Initially focused on video game development, LocusX will eventually expand to other software verticals, helping any developer debug faster and more thoroughly.

For more information, visit locusx.ai.

About Diagram
Diagram is a Venture Builder and Investor with over $400M in assets under management, specializing in launching and scaling ventures in Fintech and ClimateTech. Since 2016, Diagram has collaborated with exceptional founders to launch more than 25 ventures, combining access to capital, hands-on support, and a deep ecosystem of partners to catalyze the growth of world-changing companies.

For more information, visit diagram.vc.

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James Dargan
About the author
James Dargan

James Dargan is a writer and researcher at The AI Insider. His focus is on the AI startup ecosystem and he writes articles on the space that have a tone accessible to the average reader.

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